AI Insights · Timothy · July 2022
Top 5 Boxing Games on iOS in Russia: Q2 2022 Performance Overview
Discover the performance trends of the top 5 boxing games on iOS in Russia during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 boxing games on iOS in Russia demonstrated varied performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the trends for each app.
Boxing Star: Real Boxing Fight
Throughout Q2 2022, weekly revenue for this app showed fluctuations, peaking at approximately $379 in the week of June 20. Weekly downloads remained relatively stable, ranging from 124 to 166. Active users saw a slight increase towards the end of April, reaching 605, before stabilizing around the mid-500s for the rest of the quarter.
EA SPORTS™ UFC® 2
This app experienced significant fluctuations in weekly revenue, with a notable peak of $403 in the final week of June. Weekly downloads saw a dip in early June but rebounded to 8.7K by the end of the month. Active users showed a similar trend, peaking at 32.1K in the last week of June after a period of decline.
Real Boxing 2
For Real Boxing 2, weekly revenue remained relatively low, peaking at $116 in the last week of June. Downloads were steady, ranging from 971 to 2K. Active users saw a gradual increase throughout the quarter, peaking at 4.5K in early April before stabilizing around 2.7K to 3.1K.
WWE Mayhem
The revenue for WWE Mayhem peaked at $380 in late March but showed a downward trend thereafter. Downloads varied slightly, with a low of 59 in early June and a high of 125 at the end of March. Active users followed a similar pattern, peaking at 223 in late March and then declining to around 100 by the end of June.
Burrito Bison: Launcha Libre
This app saw a steady increase in weekly revenue, peaking at $70 in the final week of June. Downloads fluctuated significantly, with a notable peak of 1.5K in mid-June. Active users also saw a substantial increase, peaking at 4.1K in mid-June before settling around 3.2K towards the end of the quarter.
For more detailed insights into the performance of these boxing games, visit Sensor Tower.